![]() The Storage offsets are up-to-date at least. I removed a bunch of things that are not in the Long War mod, but I am pretty sure that there are some leftovers. Moved a bunch of things from the Object Array script to the resource script - found pointers, so there should be less need for updating shifting offsets in the Object Array. Most offsets under the scripts are now hierarchical, so future updates (shifting offsets, new versions) should be easier. The soldier patcher can enable the Rift flag without having to mind-control an Ethereal. Tactical script comes with an option to force Overwatch (hate clicking it every time!).Īdded some trivial checks to the soldier patcher, so it should crash less (the same code loads a bunch of other resources so if you did not use it right, it crashed) - but you should still disable scripts when you don't use them. ![]() Here's a "better" table for Long War 1.0 (XCOM Enemy Within). ![]()
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